Training
Analyzing your
teamates can
be difficult if you have not fought wiht them very oftern before.
Yet, you must know something about them and their style unless you just
invited them because you thought they had potential. If you
haven't
seen them fight I really suggest to engage in combat first
thing.
I already presume that they know how to use a Supersoaker, I mean who
doesn't
now days. Give them pointers in your one on one battle, this will
help to wet their feet, if not literally.
Analyzation
One thing to note is
the level
of their play. This means their experience, whether really green,
some experience, a warrior, or a veteran. Also, quality is
imoportant.
You can see their style of play, how much natural skill they have to
work
with. These will be your key factors to deal with in
training.
Of course their weaponry is of imoportance to, what they have trained
with
if they have trained, their personal preferences, their own weapons,
etc.
I do not like lending out weapons, but sometimes you have to;
especially
with a new team. Not always will someone who is short and fast
like
a Max D 5000, every person has their own style. I cannot over
express
the IMPORTANCE of the eliminations (1 hit kills) trainings and
skirmishes.
Get to know what kind of weapons they are familiar with, what they
love,
and how they play.
Specification
Finding what they do
best is
easier IN BATTLE then just through training. Seeing how they
react
under fire is the best way to seeing where they fit in. Check out
the battle training section.
Grunt (Fighter):
These guys like getting in the thick of things, literally. Being
a jack of all trades, or just a reguler fits this profile.
Artilleryman
(Gunner):
These guys love to be the heavy hitters, raining down liquid death upon
the enemy. The enjoyment of pummeling an enemy with CPS fire
delights
them. In general people who love big weapons and hitting hard.
Sniper: Silent,
mobile,
assasin.. these describe the sniper. If you have a loner in your
group, with lots of stealth then this is their place.
Scout:
Scouts are the eyes and ears of the army, fast runners, or just anyone
who you note runs ahead of everyone else to scout out the area and has
a considerable amount of stealth makes a good scout.
Target
practice
Physical
Training
Part I: Explanation
on physical
training, and how to set up your own "Obstacel Course"
Physical training is a
good
thing in order to become ready for war action, but remember this...
what
you do will not necisarily increase their strength, stamina, speed, or
agility. While some sites stress physical training for
supersoaker
warfare I do not. What you do will not amount to enough to
increase
those, however, it will teach them to be lighter on their feet, and to
meet oncoming obstacles with ease. Remember that the time you
have
as a team is best for team training, you dont need to be macho drill
sergeant,
if they choose to buff up they can go to the gym, they dont need to do
push ups with CPS 3200s, our former leader made us do many things like
that before when I was 2nd in Command, it can spark rebellion.
What
you need, is not the pull up bars, nor the crunch and push ups areas,
nor
the weights. You need areas that teach your soldiers how to be
light
on their feat, and quick in the mind. Now, what does this have to
do with physical training? Well, that is all I emphasize on my
team
even though we do push ups and what not every now and then. An
"obstacle
course" of tires and fences works wonders. While your team may
not
be building those biceps (they can do that at home) they are learning
how
to think fast and watch their feet. Thus your team will not have
to worry about running through course terain, and having to slow
down.
While the enemy may have the muscle to do it, they will not have the
mental
edge like yours.
Communication
Part I: Teaching the
Hand
Signals
Basically go over the
signals
with your comrades, check out the Communication
section first.
Part II: Stealth
Mock Battle
Even though I am the
commander
of Red Scorpion, and have been since 2000, I was educated by a fellow
warrior
in the game of stealth and communication. I have taught many
people
this now, and this is a really good thing. Take 1 or 2 newbies
with
you and go through a mock battle. Since they now know the Communication
signs you can go without talking. Have a specific starting place,
and a specific destination. Remember to have check points along
the
way, pretend you sense ambushes, and use signals for cover me, fire,
and
such. This doesn't sound deep, and its not really, but it works
wonders
in your teamates style of play, stealth, and communication. I
learned
alot by being educated by my friend Jacob (Gunny) in this.
Battle
Training
Part I: Learning how
to
assault a position under fire...
Have A few bunkers set
up,
preferably on a hill, have various obstacles, trenches, fences, almost
anything all around, in fact, water
mines are
good.
Have a few snipers and such hidden around bends. They don't have
to shoot the trainees directly, but have them under fire, and dont tell
the trainees you told them to miss. Have your experienced
warriors
firing at the newbies. With waterballoons fire long range down
the
hill at them. You can either lead them through the mine fields
and
battle area on the assault or test each of their leadership skills as
they
scramble to the fort. This tests them out, will show you many
things,
and how each one of them reacts, leads, fights, and their
style.
Once they get to the top instruct them to go around the sides of the
bunkers
or lob some balloons over top before hand.
Part II: Specific
missions
training w/ kill the president game
In this game divide the
team
up into 2 groups, like you would in a reguler kill the president
game.
Spread the newbies out on each side so they can learn from the
experienced.
Each newbie needs to be given a specific mission. Wether its the
personal escort of the presisent (a non combatant, or even you), or on
the other team to be a scout and find the president. Of course
give
them a mission according to how they fight, as seen when you identified
their skills. Have a scout for each team, testing and probing
where
the enemy may lurk, and I do suggest walkie talkies. I'd suggest
a sniper to take out the president, and one to watch for the other
sniper
(on the escorting team). Also, an assault cluster for each.
With each newbie having a specific task, this gets them ready for
indipendent
missions. Always play 1 hit kills.
Part III:
Complete training
battle w/ capture the flag
In this game you will
test
the overall skills developed so far, combining the practicing, and
battling
experiences. You have to gaurd you team's flag while taking the
enemy's.
Decide wether to test your teamatess knowledge and let them be the
leaders,
or whether you command. Position strategic bunkers, and obstacles
all over thebattle field before hand. Let everyone have a
specific
mission, and go all out in an eliminations game for the flags.
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