Marketed:
2000
Classification:
Assault Rifle
Suggested
Uses: Escort, Main
Used
By: Scouts, Grunts
Dimensions:
22.0"
x 4.0" x 10.5"
Weight
Empty: 2 pounds
Weight
Full: 10 pounds
Reservoir
Volume: 38 oz
Firing
Chamber ": 13.5 oz
Shots/Tank:
4 full, 25 semi auto
Nozzles:
2x
Output/sec:
2.2 oz
Shot
Time*: 5 seconds
Range*:
34 feet
Pump
Capacity: 1.2 oz
Pumps
to 100%: 7.5
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The
XP 110 is an ok blaster. In truth the 110 doesn't stand out from
the crowd. Yet, what makes the 110 still a worthy gun must be its
ease of use and reliability. This weapon debuted in 1998, along
with
some other "golden age" blasters. I do not, I repeat DO NOT
reccomend
the XP 110 as a standard grunt weapon unless your team and your
oponents
are fighting mainly with XPs. I strongly advise against this as
the
CPS 1200, 2100, 1000, Max D 6000, and others are much better suited to
reguler battling and are superiour to the 110 in this aspect.
Yet,
the XP 110, once the weapon of many for standard battling, is still a
great
choice for escorting. I remember in Vermin War I the CPS 2000
with
XP 110 escort combo... that is one of the most torrid duos ever.
Another good thing you can do with the XP 110s is use them on raids,
these
weapons don't take long to pump and are very good at pump and fire, not
to mention the C.O.D. manuever (see circle of death under
tactics).
Have some light artillery cover a squad of XP 110s and attack the enemy
base, this works good. Also, because the reservoir is tilted
backwards
it makes a good sidearm; you can one hand this one just like the XP
70.
Overall this isn't the best weapon in the world, heck it isn't even
good
compared to many other blasters, but its realiability and ease of use
make
it a good choice even for today. If you're looking to expand your
arsenal and you don't have one of these pick one up.
Pros:
Heavy sting, light, not many pumps to full power, nice soakage, guided
pump, pressure gauge
Cons:
Fragile tanks, no CPS, runs out of water easily
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